‘Diablo Junior,’ in Morin’s mind, wasn’t to be a port.
“Wouldn’t it be cool to make like a ‘Diablo Jr.’ type thing?” remembers Morin. Picture a cartoon light bulb flashing over Morin’s head.
Tinkering with a concept of porting “Diablo I” to Pocket PCs, Morin caught a glimpse of a Game Boy development kit. Were it not for a changing of the guard within Blizzard, an equivalent of a “Pokemon”-inspired “Diablo” might have seen release.įresh from finishing “Diablo II,” on the hunt for a new project to keep himself busy, Blizzard North programmer Johnathan Morin had an idea. Rather, Diablo almost came to life on a Nintendo platform. Not on mobile phones – that tech wasn’t there.
Some 16 years before the announcement of “ Diablo Immortal,” Blizzard’s dungeon hunting, hack-and-slash series nearly went on the go.